Hi guys, do you know anybody about any book where I can find theory about different types of camera stabilizers? Tripods, rigs, glidecams, gimbals etc.
YouTube's a great resource for this. Based on some videos I saw comparing different gimbal systems, I picked up a Zhiyun Cranev2 for my Sony A7Sii and I have to say it was everything I'd hoped for and more. There are videos on there for every level from professional systems to Prosumer solutions to "built it in my basement" ideas. And the beauty of YouTube is usually you can see the equipment in use and the footage shot using it.
As far as theory, like "why does this shot make an audience feel this way, while this shot makes them feel another" Shot by Shot is a good book. Also a company called Focal Press is a pretty good publisher of books on filmmaking, both practical and theoretical.
Hi David, thanks for post. Yes I know, on youtube is a lot of a great videos describing this items, but my friend is working on bachelor thesis, where he needs to add books as resourses (and in our country was last filmmaking book writen in 1980' i think :D) so I though if anybody here knows some newer book, which is talking about this part of filmmaking. I'll check that Focal Press.
The link goes to the cinematography section, but there are gems scattered throughout the rest of their collection.
I'd also suggest trying to find library archive copies of DGA Quarterly and American Cinematographer. I've read lots of articles by some great DP's and Directors where they describe a sequence from concept to planning to execution in detail, occasionally touching on use of a rig to achieve the desired effect.
It sounds like an interesting topic. It'd be a good cross-over with 3D and VR theory. Sony used to offer a class for DGA, ASC and SOC members that was a multi-week course when they were pushing 3D TV's and cameras trying to get us familiar with the technology and how the brain either buys into the 3D/VR environment or freaks out and how to stay in that "comfort zone" while still giving a great experience.
YouTube's a great resource for this. Based on some videos I saw comparing different gimbal systems, I picked up a Zhiyun Cranev2 for my Sony A7Sii and I have to say it was everything I'd hoped for and more. There are videos on there for every level from professional systems to Prosumer solutions to "built it in my basement" ideas. And the beauty of YouTube is usually you can see the equipment in use and the footage shot using it.
As far as theory, like "why does this shot make an audience feel this way, while this shot makes them feel another" Shot by Shot is a good book. Also a company called Focal Press is a pretty good publisher of books on filmmaking, both practical and theoretical.
Hi David, thanks for post. Yes I know, on youtube is a lot of a great videos describing this items, but my friend is working on bachelor thesis, where he needs to add books as resourses (and in our country was last filmmaking book writen in 1980' i think :D) so I though if anybody here knows some newer book, which is talking about this part of filmmaking. I'll check that Focal Press.
Garret Brown has an upcoming book here's a preview https://static1.squarespace.com/static/586ae4e46b8f5b6deb279f06/t/586bfa...
Here's Focal Press' catalog at their parent publisher's website. https://www.routledge.com/focalpress/products/SCAR6525
The link goes to the cinematography section, but there are gems scattered throughout the rest of their collection.
I'd also suggest trying to find library archive copies of DGA Quarterly and American Cinematographer. I've read lots of articles by some great DP's and Directors where they describe a sequence from concept to planning to execution in detail, occasionally touching on use of a rig to achieve the desired effect.
It sounds like an interesting topic. It'd be a good cross-over with 3D and VR theory. Sony used to offer a class for DGA, ASC and SOC members that was a multi-week course when they were pushing 3D TV's and cameras trying to get us familiar with the technology and how the brain either buys into the 3D/VR environment or freaks out and how to stay in that "comfort zone" while still giving a great experience.
Yeah, thanks guys, this is what we were looking for. Great! :)