So today let's chat a bit about reverbs. Basically reverbs are the glue to the mix. They place all the sounds/tracks in a sonic space and help blend them together. It's a great way to help add that depth and space, as well as cover up imperfections that may be in place from a natural recording. Reverb is essentially lots and lots of little reflections of sound off walls and other objects. If you clap your hands in a hallway you normally hear a flutter effect, those are reflections you hear back bouncing off the walls. In a larger space those reflections are happening more quickly together, and become more diffuse so you can't really hear each reflection individually like you would in that hallway - this is essentially reverb. Basic Terminologies: Dry/Wet - Dry is the original Signal, Wet is the processed signal. Also referred to as MIX. Initial Delay - how long it takes for the reverb to start sounding, this is place both people and instruments in the room Early Reflecitons (ER) - this is the very, very short initial "slap-backs" or the initial sound that gets reflected first when a sound hits a wall for example - this really helps place (in the stereo field, both left-right and how far the person is a away from you) in the track you are using in a space and can help "color" the reverb. Diffusion - how "fluttery" a reverb is Decay (also sometimes called tail) is the length of how long the reverb will be, usually in milliseconds or seconds. Mod - this helps to blend the sound of the reverb, usually by slightly varying the pitch and then feeding that variance back into the reverb. Dampening - the sound of a reverb is really defined by how quickly groups of frequencies decay. A "dark" hall would have the high frequencies decay a lot faster so there is not much high frequency noises happening in the tail of the reverb, where a "bright" hall has the opposite effect, where the lower frequencies get absorbed faster (or dampened) so the high frequencies really start shimmering around. EQ - not to be confused with Dampening - remember, Dampening is the speed at which the frequencies decay, whereas EQ just boosts or cuts a broad spectrum of frequencies all at once, all of the time. Feedback - this is audio that once processed is processed again and again through the same settings. You can add more feedback to a hall to blur effects or sometime get some cool sound design options happening. BEGINNER MISTAKES: I hear a lot of demos with TOO much reverb applied. This muddies the mix, meaning I don't hear much clarity or space all I hear is a massive amount of reverb. This can get fixed by either adjusting the length of the tail or changing the mix around. Another mistake I hear is if a reverb is put on a "auxiliary" channel and not set 100% to wet, you start doubling the dry signal which can cause either phasing problems or just create balance problems in your mix. Remember unless you are "inserting" a reverb on a track, usually you "bus" the track through an auxiliary group - when you are bussing make sure you mix is set to 100% wet, if you are inserting you will probably want some dry signal to be mixed in (unless you are going for a very washy effect). Here is one of the reverbs you should have in your "starting" out arsenal. It's only $50 usd and really well programmed. https://valhalladsp.com/shop/plugins/valhalla-room/ Questions? Other reverbs you like?