This is one of the first crude animations I created many years ago using a Microsoft Studios game-development game called Project Spark. From here, I started teaching myself Blender and have never looked back.
For my annual Halloween animation for 2018, I focused on making lots of hand-painted assets for my scenes. Everything made and rendered in Blender.
This is one of the test sequences I developed in Blender for an animated project I have on the back burner, for now.
This is one of the first crude animations I created many years ago using a Microsoft Studios game-development game called Project Spark. From here, I started teaching myself Blender and have never looked back.