My own take on Ray highlights my chops in acting, comedy, timing and subtlety. Character model and rig by CGTarian Animation, prop and set models, and lighting by Ben Htoo Animation rendered in Maya Software.
For my annual Halloween animation for 2018, I focused on making lots of hand-painted assets for my scenes. Everything made and rendered in Blender.
My own take on Ray highlights my chops in acting, comedy, timing and subtlety. Character model and rig by CGTarian Animation, prop and set models, and lighting by Ben Htoo Animation rendered in Maya Software.