Busting 3 Character Development Myths

Busting 3 Character Development Myths

Busting 3 Character Development Myths

Alright, let me ask you a question. What's the hardest part of screenwriting? Is it building the plot? Crafting the theme? Maintaining story structure?

In my opinion, it's developing characters. Without characters, there's no story. And everything else in the screenplay doesn't matter because the audience needs something to connect to. Knowing this, I put all my efforts into creating the best characters possible. I spent years reading books, watching YouTube videos, and scavenging the internet for character-building advice. After two years of doing this, I noticed something odd. Some of the advice I found was unrealistic or contradictory. For example, I saw people saying things like the MC must be perfect; villains are supposed to be despised, but when I turned on the TV, I'd find loveable villains and main characters who weren't perfect.

Eventually, I realized that there are tons of character-building myths. Here are three that all writers should be aware of.

Busting 3 Character Development Myths

Myth 1: Characters Must Be "Human"

This doesn't mean that they have to physically be human, but that they should have relatable human qualities. I've read countless screenwriting books that defend this myth like Gospal, and I did too. I'd fill out pages and pages of character templates. I'd write down all the tiny details and even start from the day they were born. Once I had all this info on paper, I'd write the most complex and perplexing characters possible. When I got feedback, people would say my characters confused them, and they came off as unbelievable.

Busting 3 Character Development Myths

The Truth: Characters Must Be Unpredictably Predictable.

On the surface, telling writers to make their characters human sounds like a fantastic idea. Humans have flaws, assets, hobbies, and interesting quirks that could easily transfer into a strong character, but we tend to forget that characters aren't human. Their sole purpose is to mimic humanity so people can feel connected to the story. When you create a character, think of their basic personality and who they are in simple terms. Once you establish their dominant traits, you can include other facets of their personality that make them unique. I'm not saying don't do extensive research on your characters or avoid writing detailed character templates, but it's important to know what you should and shouldn't add to your script. Only use information necessary to the story.

Myth 2: Don't Get Inspiration From Other Writers

As writers, we work hard to create fresh and original content. We're also terrified of others stealing our ideas and, in some rare cases, stealing the ideas from others. It's a complex issue. Writers fear having their ideas stolen, so they don't show their work to others. They also fear indirectly stealing other people's ideas, but to have plots and concepts to work with, they need to look at other people's ideas. It's a never-ending cycle that breeds uncertainty.

Busting 3 Character Development Myths

The Truth: Be Inspired By Others; Just Don't Copy.

Telling writers not to copy from others is like telling a construction worker not to use a blueprint. Every idea comes from somewhere. There's nothing in this world that's 100 percent original. Even the most unique concepts come from people brainstorming on other people's work. The problem occurs when it's painfully obvious they're copying another author. It's perfectly fine to be inspired by other people's work; don't copy it. Find ways to increase your creativity and be inspired by theirs.

Myth 3: Protagonists Must Be "Good"

When I was younger, I was a die-hard fan of the Boondocks. In my eyes, The Boondocks was the greatest show I've ever seen. The characters were hilarious, and each story was unique in its own way. One thing that made the show stand out was the themes and the way it handled the topic of being black in America. There were a lot of characters in the Boondocks; some were meant to root for, and some were meant to be despised. I realized I adored the villains by analyzing the show and studying the characters. The villains could do the most insane, outlandish stuff, but I still loved them; sometimes, I liked the villains more than the traditional 'good' characters. This was strange because people always tell writers that people love good characters and despise evil ones.

Busting 3 Character Development Myths

The Truth: Good & Evil Is Subjective & Depends On The Story's Context.

The general advice is that characters, especially the lead, must be good, or else the audience won't like them. In reality, people love imperfect characters as long as they're entertaining and relatable. Also, good and bad depends on the context of a story. I'll give an example: If a character in a war zombie movie acts mean and aggressive towards strangers, they get a pass, but if that same character harms a random person while in a kid's TV show, their reputation changes. In short, good or evil in writing is subjective.

Busting 3 Character Development Myths

Creating well-written characters is like a balancing act, especially when you receive advice that potentially hinders your work, but if you stand by the context of your story, your next draft will be a breeze.

What unhelpful or pointless writing tips have you gotten or seen online? Why were those tips unhelpful?

Let's hear your thoughts in the comments below!

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About the Author

Zorrawa Jefferson

Zorrawa Jefferson

Author, Story Analyst, Screenwriter

Hello everyone! Just a aspiring screenwriter trying to find her way though the industry.

Want to share your Story on the Stage 32 Blog?
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13 Comments on Zelene's Article

Michael Elliott
Screenwriter
DT..my main man. Thanks for opening the door. Now, I'm going to walk through it. There's something very inauthentic about all this. To me, it goes back to one thing: a lack of thorough vetting. Odd that the person(s) who approved Ms. Jefferson's blog seemed blissfully unaware of her total whine fest of a couple days previous. Even if they were, did it not raise a question or two considering how the blog seemed so expertly organized and written, thus so diametrically opposite of her extended "oh woe is me!" mea culpa? I went to her profile to review her posted writings and, to my non-surprise, there wasn't any. When I asked her about that directly her response was that she hadn't written anything...."in awhile". I'm laughing at myself now for getting this deep in the weeds. We all have inauthentic selves. As Mark Twain said, we all have our own dark side of the moon. But most of us make an effort to keep it hidden.
a year ago
Ashley Smith 23
Creative Executive, Script Consultant, Producer
To be clear, *I* was the one who approved Zorrawa's blog and I also saw her post the day it was shared. Zorrawa and I have been discussing this blog for a couple of weeks now. When she doubted herself, it was pushed to give her more time to be happy and comfortable with the final piece. This is something that I do with MANY of our blog writers. Again I'm going to stress that feeling uncertain and nervous about your work, especially something that you're going to share publically like a blog post that goes out to untold numbers of people all at once, is a normal thing for many people. Including professionals. Once again, the entire reason that Stage 32 exists, is so that creatives have a support system to turn to in those moments. I'm not just proud of Zorrawa for writing a great blog and sharing it, but more so for her post in the Screenwriting Lounge. When she felt insecure, she turned to her community for words of encouragement. That's the whole reason we exist, to be a community and resource for one another, to learn and grow. This is NOT something that ANYONE on Stage 32 should feel ashamed to do. Keeping uncertainty and anxiety hidden, doesn't help anyone. It doesn't help the person who is struggling through it and it certainly doesn't help anyone else who could learn from it and not feel so alone. It's comments like these that make it VERY hard to encourage creatives to share their work and put themselves out there. You don't know what's going on behind the scenes as someone is working. You don't see the ups and downs, the fear and uncertainty, the numerous drafts and cuts, the insecurity that most creatives feel along the journey, so it's easy to look at a final product and pass judgment on how easy it was to make or how "authentic" it is. At the end of the day, it took courage to write a post asking for help. It took courage to write a public blog sharing thoughts and advice with people. I expect the members of this community to encourage and support that type of courage no matter where it's coming from because we're all here to help one another, not tear each other down. I hope that all of the people who scroll through these comments, read and "hear" me when I say that I want you to feel comfortable here. I want you all to feel comfortable sharing parts of yourself and your work that are hard. I want you to know that you don't need to feel bad about questioning yourself and that if ANYONE in this community makes you feel bad about it, there are far more people here ready to support you. Michael and DT, I support the two of you just as fiercely. So please watch out for the other members of this community, don't go out of your way to make them feel bad or to question their abilities and intentions.
a year ago
Pamela Jaye Smith
Author, Director, Producer, Screenwriter, Acting Teacher, Script Consultant, Story Analyst
Thank you, Zelene, for these helpful insights. It's so interesting to see what characters stand out in a story that you would not think would do so. One of my favorite examples of that is in the first TERMINATOR film when Arnie is in the police station and one of the detectives is there with his coffee and complaining about something. He's a tertiary character yet he stands out as very "real". // Questions -- when basing your fiction characters on people you actually know, what aspects do you change to make them more "themselves" and not the real people? // Thanks again for your perspective on the traditional advice to building characters.
a year ago
Pamela Jaye Smith
Author, Director, Producer, Screenwriter, Acting Teacher, Script Consultant, Story Analyst
Good point to keep in mind the inherent flexibility the writer can have, depending on the nature of the story, the job, the contract, etc. Thanks. 
a year ago
Zelene Dolton
Author, Story Analyst, Screenwriter
Well this is a very interesting question. Here's what I'd do. I'd get all the facts about the real life person, every fact I could find them I'd start changing things so that they can fit into the story. You can change their race, gender, backstory, certain traits anything really
a year ago
Michael Elliott
Screenwriter
Maurice....she doesn't have a body of work posted on Stage 32 that she can reference to support her writing ability. That's because, according to her, she hasn't written anything "lately"...nice qualifier. Neither have I but you can go to my profile and find loglines, scripts, etc. You can argue about the quality of my writing but it is available for review....and criticism.
a year ago
Gregory Barone
Illustrator, Concept Artist, Graphic Designer, Storyboard Artist, Voice Actor
I have to agree with you on all of this and thanks for some other pointers, some good examples of characters I like and use as a base for my characters are walle, samurai jack, and john mcclane from die hard. make them flawed from the start.
a year ago
Michael A. Levine
Music Composer, Producer, Screenwriter, Songwriter
Next time someone tells you all characters must be human ask, "Like Arnold Schwarzenegger in The Terminator?"
a year ago
Jenean McBrearty
Screenwriter, Author, Researcher
Excellent. (I think you meant Gospel, not Gospal, however. Close reader that I am ...) You've not only busted three myths, you've sent a great message: writers should own their stories. If their stories make it to the screen, authors may not recognize them or their characters, but such is the price of success. I'm willing to pay it after-the-fact. Right?
a year ago
Marcel Nault Jr.
Host/Presenter, Screenwriter, Author, Agency Assistant
If there is one advice that stuck like glue when it comes to character development, it's this one: Regardless if your characters are protagonists or antagonists, they are driven by a fatal flaw and a desire.
a year ago
Marcel Nault Jr.
Host/Presenter, Screenwriter, Author, Agency Assistant
Extremely helpful.
a year ago
Catherine Cole
Screenwriter
Zelene, you took everything we often agonize over and broke it down so well! Thank you!
a year ago
Michael Elliott
Screenwriter
Aren't you the individual, who only a few days ago, was suffering from "imposter syndrome" and were seeking advice and affirmation? And now, in an amazing turnaround, you're confidently, instructing us in the vital step of character development? So, which persona are you...really?
a year ago
Zelene Dolton
Author, Story Analyst, Screenwriter
I haven't written anything in a while but I'm going to soon
a year ago
Michael Elliott
Screenwriter
I went to your profile to read your scripts.. There wasn't anything posted.
a year ago
Michael Elliott
Screenwriter
Ashley...Methinks the Lady doth protest too much.
a year ago
Ashley Smith 23
Creative Executive, Script Consultant, Producer
Not at all. Having a community and support system that you can turn to when your confidence wavers, so that you can confidently jump back into your work and keep moving ahead is exactly why Stage 32 exists. It's why we're here and work hard every day to maintain such a supportive and educational space for creatives. Having the courage to speak up when you don't feel great about yourself or the work that you're doing and knowing that this community will be here for you and not tear you down for it, is everything. We all have hard days, weeks, months, etc where we second-guess ourselves. It's a completely normal part of the process that NONE of us should feel bad about.
a year ago
Maurice Vaughan
Screenwriter
Great blog, Zelene! You said, “I'd write down all the tiny details and even start from the day they were born. Once I had all this info on paper, I'd write the most complex and perplexing characters possible. When I got feedback, people would say my characters confused them, and they came off as unbelievable.” I used to write long bios for characters, and sometimes my characters ended up confusing readers and my characters came off as unbelievable. And it took too long to write the bios. Now, I write short bios. An unhelpful writing tip that I’ve heard a lot is “Don’t write unfilmables in a script.” Unfilmables are things like backstory, thoughts, etc. that can’t be filmed. Unfilmables can help draw the reader into a scene, set the tone of a scene, and give the actors important info that helps them perform. I suggest using unfilmables sparingly though.
a year ago
Thank you, Zelene
a year ago
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