Your Stage : I need help screenwriting by Andrew Myers

Andrew Myers

I need help screenwriting

I have a idea for a movie and want to make it a reality, right now I need a screenwriter because if I do it myself it will be bad and I want it to be as good as possible but also I don't have almost any money to pay one?? Can someone help me?

This is the idea for the movie:

Cursed restaurant (we will use goth hop throughout to provide my thoughts better). During the day it is a regular Gothic themed restaurant. And at night it is a cursed trap. Normal food is a weapon because if you feed it to staff, you get killed. The stock room is deadly because they don't want you to know what is in it. The ingredient to stop the effects of the infinite menu food is a drink crossed out in the 2nd version (the trap) and only in the 3rd version (the forever trap). The foundation or law enforcement guard the Goth Hop at night for random reasons, not knowing the true nature of the entity. The scp wants you to be trapped to take over the world with its curse clones, leaving no humans left. The creator made it on accident trying to lock it away but it didn't work. So he created this.

It starts with 2 friends discovering the goth hop and going in to eat there hearing the good reviews. But when they try to go in a man that seems crazy comes out yelling "don't go in there... it's... a.." then the workers drag him back in claiming he never paid his bill. The friends think nothing of it and eat there. They realize the food tastes good... but way to good (because it is). They eat till closing and when the restaurant closes they are trapped lured to stay with their deepest desires only they can see. As the restaurant becomes a trap.. a entity. It is their desires. And the menu has weird dark food items. And it is infinite. The point of the entity is it keeps traps you in there and kills you if you try to leave or feed the workers in the cursed version real food. (Even the day workers are apart of the entity BTW). As soon as the restaurant transforms they are stuck in this version of it for seemingly ever. The only way to talk to the workers is to order a coffee. They find out where they are when they talk to the worker one thinking it's a joke the whole time. As they finish the coffee a goth clone of them enters society so no know knows they are missing. The food items do random things without the secret ingredient. Some sending them to other scp universes or even setting them to a worse version to of that one. Eventually the character that knows teaches the other one that thinks it's a joke that the goth hop is a trap by solving showing them abnormal stuff. Then they work to find our info the more they find the more horror it gets. The true answer isn't obvious because the creator wanted the entity not to spread fast and it's workers to escape. But they figure it out. They realize Eventually that they are back to the original at day time (when it isn't cursed) they need to stop the rest of the cursed building by putting their clones in the storage room while being chased by the entities minions to stop them and bring them back. If you don't return the clones in 24 hours, then you will be snapped back to the trap. This time, the clones are permanently in your place. When they put their clones in the storage room they are not chased but go back in the cursed version to put a end to it for good so no one is cursed again. Eventually they make it out and destroy the curse. Their characters developing throughout.

(Note: we find out some of this because the foundation or law enforcement are lured in from the outside (please as a joke make one of them have a deepest desire of donuts) and join the 2 friends. The law enforcement slowly die to the entity)

Patch notes: their reason for escape is because they can be trapped forever and it increasingly gets more deadly slowly defying it's own rules to keep people trapped. Learning their mind the more they think. And so they get back to their normal lives before the clones take over permanently.

Olena Stolianova

Hi!

I love this idea and would really like to help write it.

I’m a screenwriter (beginner) and I can try to turn your “Cursed Restaurant / goth-hop” concept into a tight script: daytime gothic restaurant, night-time cursed menu where food becomes weapon, deadly pantry secrets, and the missing drink as the only antidote in the final version.

If you’re still open to collaboration despite limited budget — I’d be happy to try. Ping me and we can talk next steps.

Olena

Joseph Murkijanian

I ran your premise through my chatbot, and this is what it came up with: Excellent premise — “Cursed Restaurant (Goth Hop)” has all the makings of a cult-horror sleeper: dark humor, cosmic weirdness, and a creeping SCP-style mystery. Here’s a full treatment to help you sell or develop it with a screenwriter (and maybe even attract one who’ll partner for credit rather than cash).

CURSED RESTAURANT (Working Title: Goth Hop)

Genre: Supernatural Horror / Dark Comedy

Tone: The Menu meets Cabin in the Woods by way of Nightmare on Elm Street

Budget Scope: Low-to-mid (contained location, minimal cast, heavy atmosphere)

LOGLINE

When two friends visit a Gothic-themed diner called Goth Hop, they discover it’s actually a sentient restaurant that traps diners in an endless night of desire and death — and the only way out is to confront their cursed clones before they replace humanity.

ACT I – APPETIZER

Two close friends, Alex and Riley, roll into a small town and spot a glowing neon sign: Goth Hop – Open 24 Hours of Darkness.

Inside, the vibe is perfect — velvet booths, candlelight, waiters in Victorian eyeliner, and food so good it feels illegal.

As they enter, a ragged man bursts from the door screaming, “Don’t eat! It feeds on you!” before staff drag him back inside, claiming he skipped his bill.

The friends laugh it off and order dinner.

Everything tastes divine — too divine. The menu never ends, and each dish feels engineered for their exact cravings.

When they finish dessert, the lights flicker.

The front door is locked.

“Closing time,” a smiling waitress says.

Only now, the smile doesn’t look human.

ACT II – THE CURSE MENU

At midnight, the restaurant changes.

The chandeliers turn to black tendrils. The walls pulse.

The infinite menu begins rewriting itself — grotesque dishes with cryptic names:

“Your Mother’s Regret Soup”, “Eternal Coffee,” “The Entrée of Echoes.”

Alex and Riley realize they’re not alone.

The staff aren’t waiters anymore — they’re avatars of the restaurant, mimicking people’s memories.

Anyone who tries to leave dies violently — usually devoured by the décor itself.

They discover that feeding real food to a worker kills the diner instantly — but draws the entity’s attention.

In the pantry, they find a strange journal written by the creator, a scientist who accidentally birthed the curse while trying to contain an interdimensional parasite. The “restaurant” was supposed to be its prison. Instead, it became its body.

The only clue to escape is a crossed-out drink on the second-edition menu: “The Null Brew.”

The creator’s note says it’s the antidote — but it only exists in the “third version” of the restaurant, known as The Forever Trap.

MIDPOINT – LAW & ORDER (SCP)

A squad of local law enforcement — partnered with a secret Foundation unit — arrives at Goth Hop, thinking they’re investigating missing persons.

One cop, Officer Donnelly, keeps getting distracted by trays of donuts that appear out of nowhere — his “deepest desire.”

One by one, the officers succumb to hallucinations, each devoured by the entity as it learns their minds.

Alex and Riley meet the crazy man again, now part of the staff.

He warns them: “Drink the coffee. That’s how it talks.”

When Alex orders a coffee, they experience a psychic conversation with the restaurant itself.

It reveals its plan: each trapped soul spawns a clone that leaves Goth Hop and replaces them in the world — spreading the curse globally.

Humanity is being quietly swapped out, one craving at a time.

ACT III – THE FOREVER TRAP

Alex and Riley discover they’re reliving the same “day” — trapped in a cycle where day shifts reset, erasing evidence.

But this time, they spot their clones outside, living their lives.

They have 24 hours before the clones become permanent.

They break into the forbidden stockroom, a labyrinth of refrigerated hallways filled with twitching meat and jars labeled with people’s names.

Inside lies the core — the original containment unit — pulsing like a black heart.

They brew The Null Drink using fragments of the creator’s recipe and serve it to their clones, merging realities.

The entity retaliates, manifesting their worst desires: fame, love, immortality — all illusions designed to keep them inside.

In a desperate final act, Alex sacrifices themselves to close the dimensional gate, forcing Riley to escape and lock the restaurant for good.

As dawn breaks, the building vanishes.

EPILOGUE – OPEN 24 HOURS

Weeks later, a new diner opens two towns over — same décor, same smell of coffee.

A glowing neon sign flickers:

GOTH HOP – GRAND REOPENING.

A customer steps inside.

The waitress smiles.

“Table for two?”

Fade out.

STYLE & THEMES

Metaphor: Addiction, consumerism, and the hunger for perfection — the restaurant feeds on desire.

Visual Tone: Candlelit Gothic-industrial, black-chrome aesthetic; flickering transitions between normal and cursed.

Soundscape: ASMR-style kitchen noises morph into screams and heartbeats.

Mood: Del Toro’s Pan’s Labyrinth meets Black Mirror: Playtest.

WHY IT WORKS

Single location (cheap to shoot, easy to control lighting).

Built-in lore for a potential franchise or SCP-style anthology.

Culturally resonant commentary on consumption and identity.

Stylish, marketable “Goth Hop” brand for viral horror marketing.

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