Hi everyone,
After spending the past months developing my animated film Armstrong-D.U., which is currently under consideration by a producer, I finally allowed myself to return to another project that has been quietly living in my head for a while.
This one is called Dog's Land.
The idea is simple in spirit but ambitious in tone:
Tom & Jerry style cartoon logic, but with emotional self-awareness.
The screenplay is already written, and I’m currently developing the pitch package, exploring visual designs that capture the tone and energy of the world.
Here is the core concept:
Logline
In a neighborhood where cats push dogs out of their homes, an idealistic dog creates Dog’s Land, a garbage-built sanctuary for dogs like him. But when a memory-altering invention is twisted into a plan to turn dogs into mind-controlled servants by a group of fanatic cats, he must confront the cat who started it all.
But what I’m particularly curious about is the visual language of the film.
The images above show a small experiment I’ve been exploring.
My intention is not stylized 3D pretending to be 2D, but rather:
Classic 3D animation that obeys the physical logic of 2D cartoons.
Meaning:
• exaggerated squash and stretch
• impossible facial distortions
• extreme poses
• objects bending and warping like in classic 90s animation
• environments that feel slightly crooked and elastic
Think of the visual energy of Ren & Stimpy, but without the grotesque or gross-out elements. The goal is to capture that expressive intensity while keeping the world appealing and emotionally grounded.
The environments themselves would also reflect this language:
lamp posts bending, garbage cans warping, houses leaning slightly giving the entire suburb a playful, unstable cartoon logic.
Musically, the tone would be driven by Big Band / Swing Jazz, giving the world a chaotic, energetic suburban rhythm.
So I’d love to hear from animators here:
How do you think classic 2D cartoon physics could translate into a fully 3D animated feature?
Do you think audiences would embrace that hybrid language?
Or would it require a very delicate balance to make the world feel coherent?
Curious to hear your thoughts on concept and technical thoughts.
1 person likes this
Great question Michael Teisan I think there are 2 ways to look at this. Are the majority of stories today better than the majority back then? NO! but there were far fewer animations back then and anim...
Expand commentGreat question Michael Teisan I think there are 2 ways to look at this. Are the majority of stories today better than the majority back then? NO! but there were far fewer animations back then and animation took longer to do, so they had to be very intentional about what they animate.
Today, animation is so accessible, that people put out a lot of crap. With that said, there are amazing animations and stories out there today, that tackle topics that society would not have been comfortable talking about back then, so we definitely have great stories that rival those old ones.