The 12th Annual November Write Club Is Here!
Set Your Goal, Start Strong, and Win Prizes Every Week
Welcome to the 12th Annual November Write Club! And it isn’t just for writers. Filmmakers, actors, producers, composers, authors, and every creative are welcome.
Pick a goal, big or small, and spend November making it happen with the whole Stage 32 community cheering you on. Every Monday, a new blog ends with three challenges. Complete all three to be entered to win that week’s prizes, plus an entry toward the Grand Prize.
This year, your goal has a destination. Projects that earn industry signals can rise into the Stage 32 Marketplace, where 3,000+ executives can discover them. The project you push forward this month could be the one that gets found.
Week 1 Challenges:
- Comment on this week’s blog with your November goal.
- Share your goal in the Lounge that fits your discipline.
- Encourage at least three other members on their goal posts.
This Week’s Prizes:
- A FREE Arc Studio Pro Annual License
- A FREE Logline Review to get your project Marketplace-ready
Grand Prize: An Arc Studio Pro Lifetime License!
1 person likes this
this is most question bothering most people on animation project
I'm also an animator and I would love to connect, basically we can have something to do together on this your project
OK, I just requested a connection!
Hi Alexandra Goodness
I'll give you a short overview of what I'm working on here.
If you want, I can give youa link to the project website in a direct message
You can also see images on the Instagram pr...
Expand commentHi Alexandra Goodness
I'll give you a short overview of what I'm working on here.
If you want, I can give youa link to the project website in a direct message
You can also see images on the Instagram profile
@kittykittybangbangfilm
LOGLINE
What if your toy car could fly?
A housecat's wish for adventure comes true when his beloved toy car magically takes flight. But in a dog-ruled world where cats are hunted, he must risk everything to save another and become the hero he's only dreamed of being.
WHY THIS FILM?
Kitty-Kitty Bang-Bang combines the wonder of classic family animation with an original fantasy world, memorable comic characters, and an unlikely hero.
At its heart, the story is about the difference between dreaming of being a hero and finding the courage to become one. Ultimately, Catalytic discovers that courage comes from caring for someone more than himself.
While inspired by the spirit of beloved family adventures such as Chitty-Chitty Bang-Bang, The Rescuers, and An American Tail, the project develops its own identity through the image of a flying toy car, a cat hero who constantly finds himself in over his head, and a colorful cast of allies and adversaries.
The film blends adventure, comedy, fantasy, and heart, pairing genuine emotional stakes with the kind of visual humor and memorable characters that have long defined classic family animation.
STORY OVERVIEW
Catalytic Paws is a silver-gray housecat with a flair for the dramatic who dreams of adventure from the driver's seat of a battered red toy car.
To everyone else, it is just a toy.
To Catalytic, it is a promise.
One moonlit night, the impossible happens.
The toy car hums, lifts from the ground, and carries him into the sky.
His journey leads to Snarlvania, a strange kingdom ruled by dogs where cats live in hiding and in fear. There he meets Kitty Kurltail, a clever and courageous young cat who has spent her life evading the ruthless Duke Dogbreath and his relentless tracker, the Purrsniffer.
The Duke dispatches two spectacularly unqualified 'henchdogs' to capture the mysterious flying cat-car: Eggs, a self-important beagle who greatly overestimates his own abilities, and Bacon, an enthusiastic dachshund whose terrible disguises and boundless optimism turn nearly every mission into another hilarious disaster. Their determination to catch Catalytic is matched only by their remarkable ability to ruin their own plans, destroy the Duke's property, and somehow survive the consequences.
As misunderstandings multiply and chaos spreads across Snarlvania, Catalytic gradually learns that this world is not the adventure playground he imagined.
When Kitty is captured, his dream finally becomes reality.
For the first time in his life, he must stop dreaming about being a hero and become one.
Someone else asked a similar question in another post. Here is my reply:
Typically, character designs or a few pieces of key art are what would be most valuable for "proof of concept" for an animated f...
Expand commentSomeone else asked a similar question in another post. Here is my reply:
Typically, character designs or a few pieces of key art are what would be most valuable for "proof of concept" for an animated feature. Even if you developed a short animatic of storyboards and scratch dialogue, the character designs would need to be tighter than typical storyboards, so the short of it is, unless you have the infrastructure to do animation and test out a pipeline for the finished look, you are better off investing in character design and a few key pieces of visual development art.
Is the look you are providing the final production look? Did you do it or did you have character designers? The reason it is important for an independent animation project is because if/when made for production it will go through an animation service house; most have internal art directors and character designers who do the work that can fit the pipeline they have in house. Unless you have that resource (or ability) to drive the look before it gets to that stage. Even bigger productions outsource character design and viz dev. and then make the studio pipeline to match.
HI Laurie,
That's interesting information. I developed the look with the help of Leonardo.ai (I'm not and will not be the film animator), so the designs are easily replicable. The whole stroy concept i...
Expand commentHI Laurie,
That's interesting information. I developed the look with the help of Leonardo.ai (I'm not and will not be the film animator), so the designs are easily replicable. The whole stroy concept is mine, and I developed the visuals soley for attracting attention and giving an idea of characters and scenes.
Of course if someone really wants to make the film and insists on his own designs, that would be subject to discussion and agreement. I could be persuaded!