Jason McArdle Wow, this is really exciting! Your animation style reminds me of some of the games I grew up on as a kid. I’m not too sure what your goal is for this animation, but it might be worth networking with a game developer and possibly a screenwriter to see how you could turn this into one of those exploration-style games (can’t think of the exact gaming term).
Thank you for the kind words! It's a 3D web series I'm working on. I really hope I can find more 3D animators to help in the future, so I can do more episodes and achieve faster results :)
Patrik Gyltefors I use Daz yes although I am trying get use to Blender and try improve the animation :) right now it’s starting to with what you can use haha :)
I think the animations are good enough already, and would rather focus on visual consistency. For example, the blue bricks in the background (very sharp, and very coldly lit) clash with the orange bricks (very warmly lit, and very lores) in the foreground. A tool is just a tool, so switching software is not going to make that much of a difference.
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Jason McArdle Wow, this is really exciting! Your animation style reminds me of some of the games I grew up on as a kid. I’m not too sure what your goal is for this animation, but it might be worth networking with a game developer and possibly a screenwriter to see how you could turn this into one of those exploration-style games (can’t think of the exact gaming term).
1 person likes this
Thank you for the kind words! It's a 3D web series I'm working on. I really hope I can find more 3D animators to help in the future, so I can do more episodes and achieve faster results :)
This indeed reminds me of game cutscenes from the early 2000:s. What do you use for the animation? Something like DAZ or Poser?
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Patrik Gyltefors I use Daz yes although I am trying get use to Blender and try improve the animation :) right now it’s starting to with what you can use haha :)
1 person likes this
Achieving an equal result in Blender would take a lot of effort.
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I've only been using Blender for a few months to learn basics, and I find it really hard xDx I hope be worth it in the end
2 people like this
I think the animations are good enough already, and would rather focus on visual consistency. For example, the blue bricks in the background (very sharp, and very coldly lit) clash with the orange bricks (very warmly lit, and very lores) in the foreground. A tool is just a tool, so switching software is not going to make that much of a difference.