Producing : Some hints for the young producer for pre-Production, Production and some post... by Georgia Hilton

Georgia Hilton

Some hints for the young producer for pre-Production, Production and some post...

ASSUMING you are doing a low/no budget project to make some money - ( THE FOLLOWING IS NOT IN ANY ORDER - just a stream of thoughts for you ) do a solid and in depth script break down, story board every friggin shot, make sure you have EVERYTHING budgeted and don't be one of those film makers that think.. " oh.. it won't cost that much we'll sort something out..." no things are going to cost MORE than you think , not less. set budgets for individuals/departments/teams and LIVE WITH IT. don't let "scope creep" or "budget creep" screw you over. Keep it simple... Don't let your DP, or lighting people go nuts with the toys... keep on track. If you AD isn't making the days, give the team ONE chance to correct the issues... if the AD keeps not making days then get another AD. Don't hire a bunch of people and let them fall into "its not my department syndrome" on a low budget gig - everyone helps do anything that needs doing. DON'T go SAG or UNION unless you have a shit ton of money. it won't be worth it. ... EVERYONE from you to the PA/s get written contracts that state clearly the roles/responsibilities/and other duties as determined by the producers and how much they are getting paid. contracts contracts contracts - either 50 page contracts or the back of a napkin, but contracts. Keeps friends, friends and problem children in their place. DOn't hire your friends because they are your friends. Hire the right person for the job and someone who is hungry and wants to be there is much more valuable than a star player ( cast or crew ) who doesn't give a shit. document everything as Ken states... he's right... the more planning you do the better the project will be. Look at the script and I mean... REALLY look at it. what can you cut, what doesn't move the plot, what's going to cost too much money and/or cost too much time to shoot... If it's not absolutely required for the film - lose it. If it is. sort out a cheaper way to accomplish the same plot point. Keep the crew to a minimum and keep the cast to a minimum. PRESELL PRESELL PRESELL before you shoot a single shot PRESELL your project . A poster.. a REAL movie poster made by a REAL MOVIE POSTER company is worth every penny. You can presell a film on a one sheet and an outstanding poster.... I know. I've done it. Preselling your film will get you more money to shoot. of course it will also force you to contract deliverables so that is a good/bad thing. Reduce locations to a minimum... A company move sucks and will cost you more time/money than you expect, so make as few company moves as possible. Bring your SOUND recordist and your EDITOR on board in pre-production - get them to work with you, the director, the DP the art and lighting team... You'll be amazed what competent post personnel will provide to your production team and how with some insight from them you can make the project better and cheaper and in the end much more of an integrated whole. Don't forget: deposits, production insurance, rentals, damage, gas, food, expendable like light bulbs, gaff tape, art dept crud, makeup... all the fun supplies that add up. If you are going to plan a 10 day shoot ... plan a 12 day shoot. If it's a 15 day shoot plan 18 days... 20 ...plan 22 or 23.... You will inevitably blow a day because of something and you'll be screwed if you lose your key personnel and you don't have a finished film. Also.... STORY BOAR EVERY FRIGGIN SHOT !!!! then give them to your editor.... tell them to edit them into a time line. Get some friends or actors together and do a TABLE READ of the film.. you'll be shocked at how bad a script can sound versus reading it on the page. record this with your location recordist... then give it to the editor and to cut into the storyboard time line.... NOW some fun... do some post moves on the story boards and match them to the table read.... Add some music and sound effects and you have an ANIMATIC of the entire FILM !!! WAHOO! you've just tested your editor, your recordist you've got the entire film in a 90 minute quicktime movie for reference and you have... basically your movie to watch before spending a ton of money in production! If it doesn't work as a whole or any part you can play with it until it does and now you're ready to do the breakdowns and planning and you have a rough of the movies to share with the entire cast and crew PRIOR to shooting... anyway, back to production.... HIRE A DAMN GOOD DIT person... if you are shooting on digital... you ARE shooting on digital... don't get sucked into film on a low/no gig.... shoot digital. Anyway... if you are shooting digital you had better get a good DIT person... they will be your life line btween the camera and post and if you are going to loose shots, footage or get shit screwed up its going to be in the speedy ingest/log and capture/ backups of your daily footage, so don't skimp on a DIT person. When I director or produce I make sure I have the editor (or AN editor ) on location to edit daily... remember that digital Animatic we made? You can literally start there and as you shoot footage, just drop it in on the animatic to see how things are working out and to make sure you have the shots you need for your film. Well. my fingers hurt and i've got to get back to CGI/editorial for my film.. But I though a bit of a core dump might help some people that are starting to plan the summer shoot! Best of luck and make something interesting. FEEL FREE to post questions and i'll do my best to answer them. cheers geo

Ken Koh

Stick to your budget. Be upfront to your crew about cost and what they can have but Learn to say NO to your crew during production or you'll be over budget. Hire an AD or PM to help you breakdown the script and schedule it, or learn to do it yourself. The production board is the most helpful thing to keep u running smoothly. It really pays to hire a pro crew, it'll save you time, and therefore money in the end. Don't forego your basic film insurance, workers comp etc. Give your crew a turnover of 12hrs for rest and safety. And the most important thing - FEED THEM VERY WELL! You can't cut corners on food. it's fuel for your crew. My personal trick is fesh gourmet coffee on set, only because I love coffee.

Phil Keys

Wow Georgia what a hurricane of info- Thanx!

Michael Riecken

It sounds like every bullet point there has battle scar associated with it. SMART people learn from their own mistakes. WISE people learn from other's mistakes. Thanks, Georgia.

Tressa Sanders

I'd like to add ... bypass people who want to be on the project but don't respect your budget. There's nothing wrong with negotiations but there IS as line. Too much time can be wasted on this.

Georgia Hilton

one of the other things to keep in my on the flip side. IF you accept a job/gig/part for next to or even zero dollars.... you DID ACCEPT IT... now deliver as if you life depends on it. There are a lot of times in this business that you may take a gig for very little or nothing, for a number of perfectly reasonable and valid reasons.... But of you accept the job, accept the responsibilities and deliver... When things get hard or tough DO NOT be a whiner and bullshitter and come up with a zillion reasons why you shouldn't have to follow through. That's just you kicking you ass for taking the gig in the first place... WE DON'T CARE. you accepted the job... now do it. If you don't you'll just start leaving a trail of damage behind you and your reputation will suffer in the long run. and YES... you may have to turn down that great paying gig... because YOU ALREADY ARE COMMITTED to the free-be. ...don't take the job , if you cannot deliver at 110%....

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