Oork! I'm going to mess with your mind, and drag you down into my misery, where you'll laugh yourself to death.
Based in New Zealand. I’ve been working as a freelancer since 2013.
Sitting down by the side of the tracks, reading Stephen King's It...while listening to Korn, Life is Peachy on my portable cassette player.
Hey there, I'm Polydina Flynt, and I'm about to take you on an electrifying journey through the enchanting realms of words, pixels, and boundless imagination. Join me as I explore the exhilarating world of creativity and innovation like never before.
You can find most of my stuff I’m either working on and/or is finding an audience via my website: that’s non-fiction books - mostly self-publishing at this stage. A few novels. TV scripts - often to turn into fmv (cinematic) video games. And visual (interactive) “Twine” novels - both aiming for itch-io. Along with open-source indie video game projects. Screenplays and comic writing. I also am tinkering with making animation via machinima for vimeo. I write lyrics for songs and I do basic affordable webdev via the mobile-friendly free builder “Beacons”, or responsive WordPress sites, for fellow indies.
I also write cartoons and…
From crafting mesmerising digital interactive applications as simulations of promenade theatre or theoretical digital environments; to bringing mecha cartoons to life, delving into indie video game development - with my small personal art projects as open source via itch-io, collab projects for the same itch-io profile. Or major projects via my studio; I’ve founded BG ArtHouse Studio and we’re working on our first two video games for Patreon and Steam over the next 1-2yrs. And creating captivating digital designs, I'm your ultimate guide through the wondrous world of artistic expression. With a passion for storytelling and a flair for all things gaming, I'm your creative companion, and we're embarking on an epic adventure together.
I'll be your window into a multitude of creative wonders. We'll dive deep into the world of fiction writing, where I'll share secrets, codes on structure that will help your form, and insights to help you craft your captivating tales. Join me in the digital design universe, where I'll unlock the secrets of crafting stunning visuals and game art. We'll explore the art of comic strip creation, revisit the nostalgia of retro gaming, and immerse ourselves in the world of FMV (cinematic) video games. Together, we'll even take a journey into the fascinating world of digital theatre via virtual reality, and so much more.
I've been weaving stories for games as a freelancer since 2004, and my narratives often dance between the lines of neo-noir chiller, post-modern grimdark and B-sci-fi movie homage, with characters heavily influenced by the wild and wacky world of Troma and narratives that could make even the two Cronenbergs and Monty Python proud.
My core creative projects span a wide spectrum, from my intriguing non-fic book that explores the intricacies of nerd culture business to my comic construction and my passion for fiction writing and tabletop role-playing games. I also have a degree in screenwriting and have been writing serious (300pgs) narrative manuscripts and GDDs since 1995. And I have a degree-level qualification in 2d art direction for animation as well as work experience at the tv studio, radio studio, and touring a children’s play around local primary schools by bus - a play we co-wrote and co-produced. I also starred in it as a wise half-naked Native American Indian - parodying Wayne’s World 2, which was parodying The Doors by Oliver Stone.
inventing the house i live in (dogme95/1manplay + 2-3v.o.) Budget: $0 - $100K | Independent ⋄ Drama In the midst of toxic psychosis, and chronic anxiety (transforming gradually into undiagnosed agoraphobia), a young product designer is trapped in his bedroom; torn between his hallucinatory existence, his overzealous monologues to no-one and his ambition to turn his ideas into actual physical/digital things - he must distinguish the real from the imagined- his own calculation is that his only hope is to create something real and put it out there - that the effect of his success in the material world could perhaps help him figure out how to simply go outside.
Fake Biopic (working title) Budget: $0 - $100K | Independent ⋄ Drama A loser finds a love for the theatre, but is unable to break from his crew who are holding him back - which builds a wall between his failed life and his ambitious dreams, the wall is becoming impenetrable.
the mortal report Budget: $0 - $100K | Thriller ⋄ Drama An epic saga focusing tightly on creatively choreographed violence, cartoonish/hyper-deep, terminally introverted characters and dynamic, hyper-real, suburban drama, about the new world and interdimensional travel, the construction of new societies in a world at war, that the earthlings are oblivious to, and the magic that runs rampant throughout – blending python-esque antiplot, discworld-esque humour, gummo-esque debauchery and classical dune-esque (lynch, jodorowsky and the books) grimdark. With unlikely heroes on missions that seem unrelated; but it all ties together in the end, with a sentimental b-movie homage conclusion. A story in two parts. It may be similar genre to Sera Gamble's The Magicians, but I first wrote it 25yrs ago; I've always been fascinated by magic realism. Suburban grimdark and neo-noir blending Narnia, Shrek 1, Discworld, Lynch's Dune, Jim Henson and Terry Jones and Roald Dahl - with Douglas Coupland, Harry Sinclair, Zemeckis, (and a bit of Chris Columbus/Joe Dante), Shane Carruth, Alan Duff, Park Chan-wook and now Sam Kelly. The urban or inner suburbs with a bit of global reach, gritty like Shane Meadows and featuring a lot of Peter Mullan - maybe bringing in a French aesthetic like Assayas starring Chloe Sevigny.
Level Designer
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Video Game
by pixel playground (Family)
Level Designer/Design Support/Writing Support Slade: Foxtale: A platform game for children about faerie-tale fantasy worlds and adventure.