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When the Mongol Empire threatens to engulf both Anatolia and England, a Muslim warrior and a Christian knight must defy blood, borders, and betrayal, forming an unlikely brotherhood to rally scattered empires before their homelands are erased from history.
SYNOPSIS:
Brothers of Blades is a cinematic third-person action game with strong narrative roots, set across the war-ravaged lands of 13th-century Anatolia and England. It follows two warriors from opposing worlds—Yusuf, a Seljuk general, and Elias, a disgraced English knight, who must overcome personal tragedy and political betrayal to lead resistance movements against an overwhelming invading force.
As alliances fracture and empires crumble, the duo must face not only a brutal enemy but the weight of legacy, identity, and destiny, finding strength in unity where once there was only division.
This IP is designed for multi-format expansion, including TV/web series, film, or episodic storytelling, delivering emotional depth and immersive world-building reminiscent of Ertuğrul, Assassin’s Creed, and The Last of Us.
⚠️ DisclaimerWhile inspired by historical settings, it is not based on any specific real-life figures or religious narratives and should not be interpreted as commentary on current or historical politics.
The project is intended to promote cross-cultural storytelling, shared values, and cinematic experiences rooted in empathy, faith, and honor.
All characters, storylines, and locations are fictional!
This is a foundational narrative, a blueprint for a larger game or episodic series. While the full script isn't complete yet, the core world, story arcs, and themes are well-developed.
I’m currently looking to collaborate with dedicated developers, studios, or creatives who share a vision for emotionally-driven, cinematic storytelling. If you’re serious about building something powerful and immersive, let’s connect.
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