Hi Adam. I'm RB, Founder and CEO of Stage 32. As a screenwriter, producer, actor and filmmaker, I know first-hand the challenges all creatives face finding work, landing representation, launching projects, securing funding and simply making the connections that will make a difference in their careers. That's why I created Stage 32. Since our launch in September of 2011, the community has grown to 325,000+ members representing every country on the planet making Stage 32 the social network uniquely populated with the most creative people on Earth.
This is a network for you, built by you. Like most things in life, the more you participate, the greater the rewards. We ask all new members to pay it forward by inviting 5 fellow creatives to the network and by spreading the word of Stage 32 through other social media sites such as Facebook, LinkedIn, and Twitter. The more creatives, the stronger the network. The stronger the network, the more opportunities.
Thanks for joining the movement and for being a part of this most talented and inspiring community. I very much look forward to your contributions.
Thanks, and have a creative day!
RB
Helpful information:
- To send invites to your fellow creatives, please click here.
- For any questions on how to utilize the site, please check our HELP and GETTING STARTED sections.
- Also, I host a FREE webinar every month where I go over site features and answer user questions. You can view them here.
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Without even trying....
Yeah, Beowolf is kind of what I had in mind thinking that could be done with animation but they have over 50 animators plus all the traditional production costs & spent almost $200M & roughly broke ev...
Expand commentYeah, Beowolf is kind of what I had in mind thinking that could be done with animation but they have over 50 animators plus all the traditional production costs & spent almost $200M & roughly broke even worldwide. My hope was all the traditional elements/costs could be avoided with animation/CGI but tell the same kind of action story. That doesn't appear to be possible. Too bad.
Theoretically possible through technology such as photogrammetry for photorealistic characters and environments, and performance capture for photorealistic motion. It would certainly take a ton of exp...
Expand commentTheoretically possible through technology such as photogrammetry for photorealistic characters and environments, and performance capture for photorealistic motion. It would certainly take a ton of experimentation, and it wouldn't be cheap, but I believe it's possible. Private message me if you want to compare notes.