Hey animation fam,
I’m curious how others are breaking up revisions across the entire animation pipeline—from storyboard all the way to final color. When you're managing client feedback or internal review, how do you structure it?
Do you set revision limits per phase (e.g., 2 rounds on storyboard, 1 on animatic, etc.)? Or do you give more flexibility early on and tighten it up in later stages like cleanup and compositing?
Would love to hear:
How many rounds you typically allow per stage
How you communicate that to clients or teams
Tips for keeping revisions efficient without compromising quality
Appreciate any insight you’ve got!
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It all depends on the project. For client work, we incorporate revisions into the schedule. Here are two forms of retakes, creative and technical. Creative retakes are changes that the client requests, which fall outside the agreed-upon parameters (e.g., changing a character's gender, altering the background, etc.). I allow one creative retake before charging for the next one. Technical retakes refer to changes within the parameters of the discussion, such as acting notes or timing adjustments. And errors created by our studio. Usually, clients get two rounds of technical, unless it is our mistake, then we keep going until we correct it.
For personal projects, I will do retakes at each stage of production based upon peer feedback, before moving on to the next phase.
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Bob Harper Thank you so much for this insight. We've messed around with the revisions and when to do it, how to break it up, etc. Always nice to get others insight on how they approach the revisions process.