Filmmaking / Directing : How would a movie watched in virtual-reality technology be made differently? by Dr. Skip Worden

Dr. Skip Worden

How would a movie watched in virtual-reality technology be made differently?

For example, would the shots have to be longer, and even the scenes, lest the viewer not become disoriented by all the transitions? Would alternative endings be shot because a viewer could pick from alternatives on a virtual panel while watching the film? Could such a thing even be called a film? There would be no screen, or would there be, at least at first? Maybe the transition within the technology would be from virtually being the only person in a theatre watching a virtual AMAX screen to being "in" the scenes that are in 360 degree and above and below too.

Jim Watters

This is an old post, but I just found it. VR Cinema will be very different from current films. There are already demos where you can sit in a theater and watch a film on a virtual screen. You can even have your friends sit in the same theater and watch with you. For me full 360° spherical video is what HMD are meant to show. The sense of immersion into the environment is intense. Will showing film from a single camera point of view even if shown in full spherical S3D be enough when the DK2 shows how much more immersive it is to have full 6DoF and walk around the set? For live action 360° S3D will be the best that can be offered. At least for a long time. Yes there will be many constants. There are currently many constraints that can be done in traditional S3D, in full spherical S3D there will be many more. Thing that do not work if tried will cause at least some of the audience to be nausea. Takes will be longer. Cuts and camera movements are best when they are predictable. Move the camera in a forward direction. Sideways pans do not work. Camera rigs will have one field of view, 360°. There will be no wide or tight shots. Camera can be first person, mounted on the head. Third person mounted over the shoulder, or in the middle of the action. I think there will be two types of VR Cinema films. The user is intended to investigate and look around and find for themselves what is interesting. A narrative where the action is happening in the 80 to 100° in front. The rest of the FoV is so when the viewer moves there head they do not see an edge of the screen. Think of it more like surround sound. To help keep the viewers attention towards the action all kinds of clues, audio and visual will need to be done. The FoV behind can be lower saturation or brightness. Sound will no longer be just surround sound but omnidirectional so as the viewer moves their head the sound changes.

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