OTT & Transmedia : Trans media by Theresa Joy Lorenzetti

Theresa Joy Lorenzetti

Trans media

Alrighty then. Who am I going to need on my team from the start of production to be able to translate my story to a game? I decided I want to tackle the entire realm of possibilities all at once. And I like games, we used to design board games as kids, I’m describing my day in terms of football, fencing, marathons all the time. I think my current production will make an amazing game. Thanks.

James Drago

It all starts with the story. Storytellers in gaming are everything.

Theresa Joy Lorenzetti

Yes, I’ve got the story, that’s coming from me. At this point, I have the digital and music. Is that it?? Have I got it covered? Thx

John Ellis

Well, you'll need game designers, artists, programmers, marketing people - pretty much like a film cast/crew. You can either hire a game studio (pretty much the same as hiring a film cast/crew), or pitch it to game studios (pretty much like pitching it to studios/prodcos). You catching my theme? :) Producing a game is virtually the same as producing a film/TV show.

Alessandro Mastroianni

Sound! A small team would typically involve a single guy taking care of voice-overs, sound design, music and implementation, while a larger team would have a composer taking care of generative music and a sound designer for the other audio-related tasks. Large studios have several resources each with different roles: audio director, voice-over director, several sound designers, a composer (usually a freelancer) and a technical sound designer (someone involved with implementation through middleware).

Theresa Joy Lorenzetti

I have to admit I don't play games... so there are typically voice overs and dialogue on a game? I thought they are mostly background music with the dialogue in text across the screen. Also, I am wondering about varying the music with more than one composer, from the original source material; in that case, the sound designer could work with the various sources, including voice over, couldn't they? And the game sound designer is a specialist sound designer, not the same as for film, right? I have already met somebody who I think fits this general description if you could confirm for me the sound design as I have outlined would be efficient for me. Thanks Alessandro.

Alessandro Mastroianni

Well it really all depends on the kind of game you want to make. A small mobile app would have dialogue in the form of subtitles, in order to accommodate for a smaller “memory budget”. Large console/computer games would be as large (larger?) as a film and would feature a combination of linear (“cinematics”) and non linear narration. Sound reflects that. Video games sound and music are very specific and different from films because of the non-linear and generative nature they feature. A sound designer could take care of both sound and voice over, yes, if the budget doesn’t allow for more specialization and if she/he is up to the task. But the assets would still need to be implemented through middleware and/or the game engine so you’ll need to make sure the sound designer and the composer you hire to do the job would have some sort of experience in doing that.

Isaac

Well, it was suggested I come over and re-introduce myself, as it's been quite some time... So, I do have some exciting news to share with you folks, regarding the successful launch of my podcast, a few days ago,' titled Voices from the Other Side.' I believe this does fit the "Transmedia " description,... As host/ producer/journalist, once a month I am charged (no pun) with creating/ producing/ interviewing , as well as editing each episode with the 'story' and theme focusing on incarcerated individuals, be they incarcerated and serving out their time in either local, state or federal facilities within the Department of Corrections. I'll leave it at that for now, as not sure how appropriate to proceed at this point ..Thank you so much for your time !

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