Filmmaking / Directing : Making Movie Using Unreal Engine 5 by Pangeran Wiguan

Pangeran Wiguan

Making Movie Using Unreal Engine 5

This is a project funded by a government grant.

The first proof of concept that the director (I am Asst. Director & VFX Director) wanted to show to the panel was that we could produce significant quality just using iPhone 13 Pro Max.

We got funded.

But then a problem arose where we couldn't secure the location of the shooting due to the "promise" from the state government to support the project doesn't happen.

The story is about how the Chinese people came to Malaya for a tin mining operation.

It's historical + musical.

Then after a few meetings and thoughts, we decided we want to just shoot everything on the green screen and build the epic world virtually using Unreal Engine 5.

It is my first time actually using a game engine to make a "real live" movie.

The matter of fact, it is my first using Unreal Engine at all.

So we have 4 person in a team to do the level design, clean the green screen and try to match the virtual world as much as possible.

The new feature called lumen global illumination is so great to get almost physical base.

Other than that the quixel assets do helps a lot too.

I thought I share it here.

Robert Graham Jr.

Wow this issamazing

Julia Warren

Fantastic - I became very interested in remote filming (during Lockdown!) using green screen and blue screen. I think blue screen offers a neater, cleaner 'edge' in the final result - have you had opportunity to compare between green and blue screen?

Pangeran Wiguan

I use blue screen when the subject is wearing green coloured shirts and vice versa.

But on most of the time we use green screen without any second thoughts. I think that’s because how the industry standard build up us like that.

Julia Warren

Yes, indeed, it is a given isn't it; I was talking to a special effects editor/filmmaker and he much prefers blue screen . Technically it could be almost any colour, as long as the surface is right (no texture etc), then of course green is more luminous/light reflective than blue. I found the green had a tendency to 'spread' or 'leak', and it took a bit of tweaking to get it down in some cases.

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