OTT & Transmedia : Making my first indie video game by PolyD Flynt

PolyD Flynt

Making my first indie video game

I've got 2 months to work on the GDD for my new game (27yr old concept) and 1yr from december to study the coding, develop the art assets and get ready to build the prototype - main production July 2024-July 2025. I'm thinking about doing a KS for it in Jan-July 2024. And hopefully hire the crew on a semi-part time basis If I can raise the budget required to do so. I'd like a 55k budget the art alone really needs 14k. +25k character concepts, character animation, and audio, 14k coding. But I'm doing the prototype without funding. Then aiming to raise capital via writing, animation and eventually software.

It's an isometric strategy you could say it's either Bully (ps2) meets the sims or GTAV set in high school. Inspired by cold mornings at a depressing all-boys high school in the Waikato. The game is set in Bellamy, New England, USA. At and around a fictional high school. More info on my website. It's called High School Hustler and is part of a much larger project.

Shellie Schmals

Polydina - I don't know too much about the technical side of things, but your creative narrative is so interesting. Went to your site - IT is my favorite Stephen King book too!

Morgan Aitken

Aye, PolyD Flynt I'm knocked for six! Although I hate to admit being stymied by the acro 'GDD' and coding!? You are going to code it yourself? I've been behind in my online activities this weekend, but I definitely want to spend more time looking through your site and your projects.

PolyD Flynt

GDD = game design document which is like a script for all crew members to guide the development of the game. I aim to learn the same language that I'm hiring programmers who use it, in. javascript and a game engine called construct. So that i can do some coding and eventually most of the coding aka programming myself like a very hands on director.

PolyD Flynt

Thanks Shellie and Morgan! :)

PolyD Flynt

My first mission is to learn Liberty BASIC for prototpying of my video games. Liberty BASIC came out in I think the 2000's throughout the 80s and early-mid 90s I learned the original BASIC as my second language on a Acorn BBC Micro emulator on my family Acorn Archimedes computer (long story, I might write about it one of these days) and that helped me get 98% in the algebra exam at 15 in high school top of the entire school and I was a slacker so it wasn't really a good look, but I didn't care and I got away with it. Before I went to Uni succesfully 3 programs, I failed at uni by distance and tried C++ and C# I also failed at studying French and Film because I like french film. I spent a week at the uni and went to 1.5 lectures spent the rest of the time at the student pub - I started having really bad anxiety around that time and I couldn't do lecture theatres or classrooms after that. Anyway so I've a long history of trying to learn programming when liberty BASIC came out it was like the original BASIC but for windows - an incredibly easy to learn programming language by Carl Gundel (a twitter friend) he wrote a tutorial comprehensive one that he turned into a book. I have the book so that's my first mission; learn the book and build prototypes in that language. Javascript and Python have grown on me but I can't build anything in those languages yet. but that's my next mission. and I'm tinkering with unity2d as a game engine. even though it has C# under it.

Christian Nommay

That's an exciting project! Do you consider using a game engine like Unity or Unreal?

Elaine Haygood

PolyD Flynt . My oldest, who is also a Game Programmer-Designer says there are TONS of great videos on YouTube you can look up to at least get you started on your journey to learn Programming.

Also, have you considered doing a Beta of the game that you can share with an audience through Twitch or Patreon which will not only allow you to build a Fanbase but also assist you with raising some of the funds needed to get you started.

PolyD Flynt

@Christian I'm looking at Contruct 2d browser-based game engine right now, both my programmers and I are familiar with javascript which is the underlying code. But for my own coding journey I have started learning unity 2d even though I'm not a fan of C#.

@elaine both great ideas thanks! I think I'm looking at a year upto a year and a half to have a Beta ready - I need to do the GDD, hire my coder, learn coding, hire 2 artists, and get some animation done - then we'll have the beginnings of a prototype - I think at that stage I'd be comfortable with sharing. I was looking at sharing on twitter, but twitch and setting up a patreon are great ideas.

PolyD Flynt

I think I could set up a patreon and a twitch and share on twitter when I have some animation and coding done before I get the main art dec 2023, then share the next level of prototype when I get the main art done july 2024.

PolyD Flynt

of course if I sell some writing, video projects or increase my client pool for my freelancing before that then I'll have more money to put into the prototypes.

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