Animation : Team Structure for Independent Animation Success by Leonardo Ramirez 2

Leonardo Ramirez 2

Team Structure for Independent Animation Success

Today’s Dailies led me to this article about how well indie animators are doing on their own and even goes as far as detailing the team structure for indie animation success.

Here’s the article: https://www.xyzbytes.com/blog/youtube-indie-animation-netflix-deals-2025 It even provides a strategy for success.

The original article mentions “MeatCanyon” on YouTube who has 8.7M subscribers. Glitch Productions struck a $12M deal with Netflix.

I would think the biggest hurdle would be to get folks to agree to work together.

What do you think?

Team Structure for Independent Animation Success

Successful independent animation studios operate with specialized, cross-functional teams that maximize creativity while maintaining production efficiency:

• Creative Director (1-2 people): Vision, story development, and artistic direction

• Animators (4-8 people): Character animation, environment design, and scene composition

• Technical Artists (2-3 people): Pipeline development, rendering optimization, and tool creation

• Voice Talent/Audio (2-4 people): Voice acting, sound design, and music composition

• Producer/Project Manager (1-2 people): Timeline management, resource allocation, and quality control

• Marketing/Community (1-3 people): Social media, fan engagement, and distribution strategy

How YouTube Animators Are Out-Competing Disney and Getting Netflix Deals
How YouTube Animators Are Out-Competing Disney and Getting Netflix Deals
Discover how independent YouTube animators like Glitch Productions are revolutionizing entertainment, earning Netflix deals, and building animation empires that rival traditional studios with digital-first strategies.
Maurice Vaughan

Thanks for sharing the article, Leonardo Ramirez 2. I think getting everyone to agree to work together could be a big hurdle. I think it depends on who you pick for the team.

Leonardo Ramirez 2

Agreed Maurice Vaughan. That's not a knock. It's simply that creatives have their own ideas of what they want to accomplish or achieve.

Mike Boas

While I hate the business-speak with which that article was written, it does break down animation components in interesting ways.

One thing I didn’t see was an acknowledgment of the free labor a new media team must do to get up and running. If they’re getting funding from Patreon, fan support, and brand integration, they won’t have any of that until they build a fan base. Which also means a much smaller team at first.

Cyrus Sales

Leonardo Ramirez 2 I haven't had a chance to properly read the entire article to make a comment but at a quick glance it looks insightful and helpful to my own journey. Thanks for sharing this article.

Leonardo Ramirez 2

You’re very welcome Cyrus Sales. Hope you have a wonderful Thanksgiving!

Kevin Jackson

This is a great find Leonardo Ramirez 2 thank you for posting. This is going to come in very handy for me right now.

Leonardo Ramirez 2

You’re very welcome Kevin Jackson. Hope you have a wonderful Thanksgiving!

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