3D character artist for film & games. Specializing in the iterative design and modeling process, developing characters and stories from initial concepts to finalized presentation. My interests range a very wide gambit, from film, games, and VR, to live action & animation. Likewise, I enjoy almost anything science fiction, fantasy, and horror, so long as they're character driven stories with a fair share of action, humor, & heart.
Unique traits: 3D modeling/2D design skills using: ZBrush Blender Maya Substance Painter 3DCoat Marmoset Toolbag Photoshop Unreal Engine 4
Academy of Interactive Entertainment
(2017-2019)