I've been studying up on using Unreal Engine for real time animation. It seems that 3dsMax is preferred by some to create animatable assets. What is your experience?
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i use 3ds max for unreal engine. how can I help you?
We're looking for animators with knowledge and experience importing Daz3D assets into Unreal Engine with Reallusion’s Character Creator and iClone and producing with MoCap in Unreal Engine. If we are approached by an animator with an alternative production pipeline, we are open to other ideas.
meaning you don't mean the combination of 3ds max and unreal?
Thank you Faruku Sayyadi for your response. After receiving opinions from several sources more informed than myself, I am now under the impression that using 3ds max to rig my Daz3D assets for animation with Unreal Engine and convert the texture maps is extremely labor intensive and too costly in time (and money) to pursue. Further, it seems that the Reallusion products will do this economically. I wish it were otherwise, especially since there appears to be many people familiar with 3ds max compared with the Reallusion products but even many of these people do not like the idea of rigging Daz3D assets. I am still open to hearing other informed opinions. What do you think about this?