Cinematography : Art Direction + VFX + Cinematography = Using Projection Tech from Video Games by Karen "Kay" Ross

Karen "Kay" Ross

Art Direction + VFX + Cinematography = Using Projection Tech from Video Games

Seriously - it's amazing how much cinematographers have to coordinate with their art directors and their editors/VFX team in order to achieve the look. The problem-solving of 'The Mandalorian' team is astounding and is particularly noteworthy since the solution they came up with had been expanded upon through motion capture via video gaming. Here's a little quote from the attached article:

"If the content was created in advance of the shoot, then photographing actors, props and set pieces in front of this wall could create final in-camera visual effects — or “near” finals, with only technical fixes required, and with complete creative confidence in the composition and look of the shots. On The Mandalorian, this space was dubbed “the Volume.” (Technically, a “volume” is any space defined by motion-capture technology.)

This concept was initially proposed by Kim Libreri of Epic Games while he was at Lucasfilm and it has become the basis of the technology that “Holy Grail” that makes a live-action Star Wars television series possible."

Now, the question for y'all is - what other technology is out there that could be helpful to you? What issues are you having that you haven't yet figured out a solution to?

https://ascmag.com/articles/the-mandalorian

Christian Nommay

Video game engines like Unreal or Unity are slowly becoming important tools for movies or TV shows (animation or live-action). This might lead to some very interesting projects in the future.

Other topics in Cinematography:

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