Every creator has their own approach to worldbuilding. Some start from mythology or history, others from visual concepts, and some from personal experiences.
What’s your process? Which sources inspire you the most when you’re creating an original universe?
3 people like this
I usually start with the logline, theme, characters, etc., then build a world around them, Daniel Danitto. The logline, theme, etc. usually inspire me the most when I'm creating an original universe. Sometimes it's other movies, shows, photos, and so.
4 people like this
I start with logline, then build world/story then create characters and put everything together assembling scenes
4 people like this
Thanks, Maurice Vaughan! Interesting that you start from the logline and theme - it gives you a very clear spine for the world. I sometimes find myself starting from a cultural element or visual hook and then trying to shape the logline around it.
2 people like this
Appreciate that, Gary Laney. Starting with the logline really forces discipline. I often go the other way around, beginning with world details, and then struggle to condense it into one strong logline.
3 people like this
You're welcome, Daniel Danitto. You're right. I use the logline and theme as guides as I outline, write, and rewrite a script.
4 people like this
Too many processes. I often have to write here in Tokyo on the train, between class breaks or just at the computer at home. I use bloglines like Maurice Vaughan but then go onto pitch practice with @Johnmedez and Noel on Thursdays. Pitching your story to peers for feedback is so helpful. My process also involves helping my friends on sets to keeping my creative juices flowing. And partially writing and rewriting the story and then pitching it to executives on the EXECUTIVE HOUR OR PITCH THIS on Wednesdays. Nothing like hearing feedback from executives, producers or managers. They all have different feedback I can use in my rewrites.
3 people like this
Thanks, Ron Reid! I really like how you use every possible moment for writing and developing ideas. I agree that feedback is a powerful tool, but it can also be a double-edged sword. Sometimes you might get opinions that pull you away from the direction you originally envisioned for your story. Still, nothing beats a fresh brainstorming session to spark new energy. Respect!
4 people like this
Daniel Danitto When worldbuilding, it’s crucial to balance the cost of building a set with its impact on the story. Excessive spending on elaborate sets with minimal screen time or narrative contribution can be fiscally irresponsible, especially if it doesn’t serve the overall story or budget.
4 people like this
Absolutely, Kenneth George . That’s where the strength of a good producer or investor comes in, someone who believes in the story and is willing to bring it to life while keeping resources balanced.
4 people like this
Daniel Danitto The problem is most investors don't necessarily get to read the script, certainly not with that level of scrutiny. They are likely more concerned with the ROI.
3 people like this
That makes a lot of sense, Kenneth George . From what I know, this is why a strong pitch deck is often more important at the early stage. Investors want a clear, visual summary of the story, tone, and market potential. If the deck sparks their interest, then the script can follow as the deeper dive.
4 people like this
Daniel, when it comes to world building, I like to go by history as well as personal experiences. (Using a search engine to take care of the history aspect of building a world sure helps.)
4 people like this
Jim Boston I also draw a lot from personal experiences, sometimes maybe too much. In my project Valeria Noir, I’ve even used real people from my own surroundings as inspiration. At one point I gave a character my own look based on an old photo of me :D It makes the world feel more grounded and personal.
4 people like this
Great question, Daniel Danitto. I like to draw from a wide range of sources, the animal kingdom and nature, historical governments, scientific discoveries, and elemental representations per district. For me, worldbuilding is deeply tied to research; depending on the genre, it opens doors to explore new creatures, scientific theories, and unique perspectives that help shape a cohesive universe.
4 people like this
Dwayne Williams 2 Yes, research really is the heart of good worldbuilding.
4 people like this
Such an interesting question - I am actually 3 years into world building for my pilot and I am very curious what the reception might be from those in charge of taking my pilot/idea and developing it. Would they consider utilizing the world I have constructed online for the last 3 years in service of the show? Would they demand that that world be destroyed or would they even know it exists? I did a 10 mile walk today and much of the time was devoted to your specific question!
3 people like this
Darrell Pennington, if a world is built with passion and depth, it always adds value. Even if producers adapt it, the strength of your vision will shine through.